Game Designer & Developer
Specialized in: Unreal Engine 5 • Blueprint • Unity • C#
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𖹭 Passion: Combat Systems & Gameplay Feel
Available for Projects
Hi ! I'm 20, and I'm a French game designer and developer based in France. I have a strong passion for creating game mechanics, especially with Unreal Engine 5, although I've also worked with Unity ! I'm very curious, and I love learning new things. It's always a pleasure to discover new tools and techniques to improve my skills and create better games !
Phare Project → All My Projects →Hover a timeline point to view details.
Before 2023 :
In 2016, I discovered Overwatch. I had played games before, but this time, the connection was much deeper. Since then, I've played many games across many genres, and each one fascinated me with its universe. Over time, the idea of creating my own worlds started to grow, and Brassart School gave me the opportunity to begin that journey.
2023 :
First introduction to game design and development with Unreal Engine 5.
2024 :
Many group projects and collaborations with 3D artists, namely Double Trouble.
2025 :
Longer projects and a newfound passion for programming, especially node-based systems !!
2026 :
My biggest projects, Claymore and Unjudged, where I really began to specialize in programming.
My Major Discoveries:
New Discoveries:
- Hollow Knight
New Discoveries:
✦ Featured Project
Action RPG / Soulslike
This is my most ambitious project to date, and it's still a work in progress ! Since I discovered Dark Souls 3, I've been dreaming of creating my own Soulslike game. I admit it's not the most original idea, but it's a huge challenge that allows me to learn a lot and push my skills to the limit, always with passion !
January - June 2026
Technical Skills Developed:
✦ All My Projects
Nodal Code
Top-Down Beat 'Em Up
During this final year of school, we worked in a small team on the development of a game over the course of a year, going through all the key stages of production. I took on the role of Lead Game Developer and Sound Designer, and also contributed to the design of menus and user interfaces. I was also appointed as the version control lead, as well as being responsible for managing the different game builds.
September 2025 - June 2026
Technical Skills :
Landscape
Level Design
For an assignment, we divided an image of a section of the globe among all the students in the class in order to create a large open world set in the Fallout universe. I was assigned a predominantly natural area, in which I designed a small base inspired by an original tribe created within that same universe.
November 2025
Technical Skills :
C#
First Person Pursuit Game
As part of a transmedia project, we created a video game inspired by the Harry Potter saga, set directly within Hogwarts. During this project, I took on the role of Game Developer and was responsible for implementing the core player mechanics, while taking into account the corresponding systems for enemy behavior.
November 2024 - January 2025
Technical Skills :
Narrative Level
We were tasked with creating an entire level without writing a single line of code. The objective was to tell a story solely through the environment and visual design.
February 2025
Technical Skills :
✦ I'm Also Here ✦
I'm still a gamer !
I believe that, to be a good game designer, it's important to play as well. It allows to keep the player perspective in mind and understand his experience to make better games.