Andrew Malaure

Game Designer & Developer

Specialized in: Unreal Engine 5 • Blueprint • Unity • C#

Hover to flip card

Contact:

🏠︎ France

🗣 Languages: French / English

𖹭 Passion: Combat Systems & Gameplay Feel

Available for Projects

Hi ! I'm 20, and I'm a French game designer and developer based in France. I have a strong passion for creating game mechanics, especially with Unreal Engine 5, although I've also worked with Unity ! I'm very curious, and I love learning new things. It's always a pleasure to discover new tools and techniques to improve my skills and create better games !

Phare Project → All My Projects →

Journey

Hover a timeline point to view details.

Before 2023 :

In 2016, I discovered Overwatch. I had played games before, but this time, the connection was much deeper. Since then, I've played many games across many genres, and each one fascinated me with its universe. Over time, the idea of creating my own worlds started to grow, and Brassart School gave me the opportunity to begin that journey.

2023 :

First introduction to game design and development with Unreal Engine 5.

2024 :

Many group projects and collaborations with 3D artists, namely Double Trouble.

2025 :

Longer projects and a newfound passion for programming, especially node-based systems !!

2026 :

My biggest projects, Claymore and Unjudged, where I really began to specialize in programming.

My Major Discoveries:

  • GTA V
  • Red Dead Redemption 2
  • Sekiro
  • Monster Hunter World
  • For Honor
  • Little Nightmares
  • Overwatch
  • Resident Evil 7/8
  • Elden Ring
  • Battlefield 1/5
  • Doom Eternal
  • Dark Souls 3
  • Portal 1/2

New Discoveries:

- Hollow Knight

New Discoveries:

  • Lies Of P
  • Project Zomboid
  • Black Myth Wukong
  • Scorn
  • Resident Evil 2/3
  • Skate.

✦ All My Projects

My creations — Click on each project to learn more

Unreal Engine 2 projects
Unjudged Nodal Code

Top-Down Beat 'Em Up

Unjudged

During this final year of school, we worked in a small team on the development of a game over the course of a year, going through all the key stages of production. I took on the role of Lead Game Developer and Sound Designer, and also contributed to the design of menus and user interfaces. I was also appointed as the version control lead, as well as being responsible for managing the different game builds.

September 2025 - June 2026

Technical Skills :

  • I developed many enemy types with their own behavior.

  • I implemented an adaptable wave system that allows dynamic enemy spawning, with the ability to adjust the quantity of each enemy type and the number of waves.

  • I made a combo moveset for the player character, synchronised with animations and visual effects.

  • I designed and implemented a health and damage system, with different damage types.

  • I created a simple interactive main menu.

  • I introduced environmental systems like doors and traps.
Fallout World Landscape

Level Design

Fallout World

For an assignment, we divided an image of a section of the globe among all the students in the class in order to create a large open world set in the Fallout universe. I was assigned a predominantly natural area, in which I designed a small base inspired by an original tribe created within that same universe.

November 2025

Technical Skills :

  • I introduced different ways to discover the level, with many paths.

  • I tried as much as possible to use important design concepts such as the golden path and optional paths, as well as the player’s point of view and different reward values.

  • I used lighting techniques to improve guidance.

  • I separated gameplay into 3 phases with distinct objectives — exploration, puzzle-solving, and combat.
Unity 2 projects
Double Trouble C#

First Person Pursuit Game

Double Trouble

As part of a transmedia project, we created a video game inspired by the Harry Potter saga, set directly within Hogwarts. During this project, I took on the role of Game Developer and was responsible for implementing the core player mechanics, while taking into account the corresponding systems for enemy behavior.

November 2024 - January 2025

Technical Skills :

  • I developed a crafting system that allows the player to combine items to create new ones.

  • I implemented two spells inspired by Harry Potter, with the ability to repel things or to attract them.

  • I created multiple interactive object effects like a disco ball or a flashbang.

  • I introduced specific enemy behaviors depending on which objects the player uses.
Prop Placement

Narrative Level

Dungeon Dream

We were tasked with creating an entire level without writing a single line of code. The objective was to tell a story solely through the environment and visual design.

February 2025

Technical Skills :

  • I learned how to tell a story through environmental design.